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Archive for the ‘On Structuring Plot’ Category

What do slot machines, video games, and smart plotting have in common?

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It’s been three years since I started writing The Dead Don’t Cry, three years since I’ve really had to think about my elusive friend, the plot. The last time I wrote about him, I talked about delving into the minds of your characters, letting them do all the legwork. Useful as that can be, the [...]

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The Elusive Plot

Objectivity doesn’t exist. Something happens, and the moment it’s over the only thing we are left with is our interpretation of what took place. “Facts,” an equally slippery term, are as a result hardly as important as the impact. The impact. Few resources are as rich with storytelling potential as our reaction to something that’s [...]

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