What do slot machines, video games, and smart plotting have in common? (more…)
Archive for the ‘On Structuring Plot’ Category
Posted in On Structuring Plot, tagged action, addiction, Atlantic City, book, casino, emotional, gambling, give and take, investment, mechanics, monetary, nerd, plotting, principle, protagonist, repetition, reward, scene, slog, time, time sink, video games, winner, writing on June 1, 2010 | 5 Comments »
Objectivity doesn’t exist. Something happens, and the moment it’s over the only thing we are left with is our interpretation of what took place. “Facts,” an equally slippery term, are as a result hardly as important as the impact.
Few resources are as rich with storytelling potential as our reaction to something that’s happened. Are we offended, pleased, indifferent? Outraged, pacified, left wanting? The gamut of emotions knows no bounds, and herein is the key to creating a great story. Visualize the scenes that come to us before our book is written, images that we replay over and over in our imagination without a clear concept of where they belong, and then populate them with people. People we’re interested in, personalities we want to explore in our writing, individuals who linger over our shoulder, demanding that we tell their story…and then watch and see how they react.
From their reactions, and the inevitable counter reactions, emerges our plot.